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Home » Games News » The great RMT debate

It's always a pleasure reading up on topics getting Atlantica online Gold bounced around the MMOGblogosphere. One of the recent rigorous back-and-forths centered around the announcement of the Live Gamer service.

We discussed the 'legit' RMT outfit and the reluctance of companies like Blizzard to take part, but other folks took the ball and ran with it. Raph Koster, well known designer and the big name behind Metaplace, opined that the announcement made a lot of sense as eradicating Real Money Transfer (RMT) is essentially impossible.

Blogger Tobold's view on the subject was quite different, as he offered that RMT was basically just another design problem to be overcome. His site is often quite World of Warcraft-focused, and he offered several possible solutions Blizzard might adopt such as making gold 'bind on pickup', or by changing the Auction House to a 'blind bid' system like that seen in City of Heroes.

Raph responded by offering that Tobold was essentially asking designers to remove the 'Massive' element from online games. He argued that the only real way to prevent RMT or power-leveling would be to disallow players from conversing, grouping, trading, or interacting in any meaningful way.

Raph responds with an even more radical idea: removing stats from gear altogether. His view is that RMT exists because game companies require players to rate their effectiveness based on what they're wearing. The most effective method to get rid of RMT would be to make gear a matter of choice, rather than a requirement.